Global Esports & Live Streaming Market Report : newzoo

Key findings of the report on the Esports & Live Streaming segment:

  • In 2022, the global esports audience will grow +8.7% year on year to reach 532 million. Esports enthusiasts—those who watch esports content more than once a month—will account for just over 261 million.
  • The number of esports enthusiasts will grow to 318 million in 2025, with a CAGR of +8.1% (2020-2025). In 2025, the total audience will surpass 640 million.
  • Esports will generate nearly $1.38 billion in revenues globally by the end of 2022. China accounts for nearly a third of worldwide esports revenues. Global esports revenues will exceed $1.86 billion by 2025, representing a healthy CAGR of +13.4%  
  • PC esports titles dominate developed markets such as North America, Europe, China, South Korea, and Japan. Mobile esports titles dominate emerging markets like Latin America, the Middle East and Africa, Southeast Asia, and India  
  • Digital and streaming are the two fastest-growing revenue streams for esports, with 2020-2025 CAGRs of +27.2% and +24.8%, respectively. Growing awareness around digital assets and NFTs will likely boost investment and fan interest in acquiring in-game items of esports IP.
  • Twitch was the most popular games live-streaming platform in the West in 2021, seeing a +26% year-on-year increase with nearly 20 billion live gaming hours watched. YouTube Gaming was the second largest, with 4.7 billion live gaming hours watched.  

     

     

     

     

  • Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) said :"The latest report by Newzoo titled “Global Esports and Live Streaming Market Report” forecasts that the number of esports enthusiasts will grow to 318 million in 2025, with a CAGR of +8.1% (2020-2025) and in 2025, the total audience will surpass 640 million. We make constant efforts to turn esports into a mainstream competitive event. In recent years professional esports talents are coming out from all over the country making it a massive success. India has become a mobile-first consumer economy which gives liberty to anyone who wants to enter the world of esports. We are hosting the National Esports Championships 2022 ((NESC ’22) to select India's team for Asian Games which will conclude on 24th April. We can’t be more excited about it, as we are part of this billion-dollar industry that beholds an array of opportunities".

    Mr Sagar Nair, Co-Founder & CEO, Qlan, The Gamer’s Social Network, said:"The Global Esports Industry is on its way toward setting new benchmarks while maintaining a healthy contribution to the global economy. Gamers this decade actually consider gaming as a viable career option as the global esports revenue is set to reach $1.86 billion by 2025. Users prefer watching gaming content over other types of content contributing to the increasing Esports audience which is projected to cross the 500 million mark by the end of 2022.
    Streaming is also one of the fastest-growing revenue streams growing at a CAGR of 24.8 % leading to many new streamers emerging around the globe every single day which in turn increases awareness amongst viewers".

 

 

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