Sports predictor platform LivePools.com enters into partnership with Dan Bilzerian
LivePools, known for its skill-based sports predictor game platform, announced a strategic association with global internet sensation and multi-millionaire Dan Bilzerian, which is Bilzerian’s first-ever equity partnership with an Indian company; at an engaging afternoon hosted by TheA Club, Mumbai’s first members’ only workspace and social club. Co-founded by serial entrepreneurs Gaurav Assomull and Vickram Assomull, LivePools has witnessed 4X growth in the past six months and has over one million registered users on the platform.
Gaurav Assomull, Co-Founder, LivePools said, “Dan Bilzerian’s second-largest social media following comes from India, he is a professional poker player and is very enthusiastic about sports and gaming. He believes in the team and our plan for LivePools; who better to associate with than a man who understands the role of skill in gaming. Our users in the metros and Tier II cities as well admire him; he is a great face for the company. ”
Known as the King Of Instagram, Dan Bilzerian is among the top 30 most influential personalities on social media in the world. He is known for his lavish lifestyle and is a much sought after face for endorsements. His current fanbase on Instagram alone is a whopping 28 million, and his second-largest digital following comes from India. He has around 42 million followers across all social media platforms, a greater reach than major US television networks. Aside from his interest in the Indian market, his inclination towards gaming led to the partnership with LivePools.
The sports-tech startup has been operational for 18 months and actor Dino Morea, who was also present on the occasion, is a key investor. Dan Bilzerian, said, “India has been a market I have been monitoring for a while now. I have evaluated the growth plan and strategy for the company and I am excited about the association.”
The target for LivePools at present is five million registered users by IPL 2020. Users can participate to make combinations for matches and challenge other players, win by scoring maximum points based on their sporting knowledge, skills, statistics and eventually by how their chosen team performs in real-life matches.